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Old Jul 26, 2011, 09:29 AM // 09:29   #1
Pre-Searing Cadet
 
Join Date: Jul 2011
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Question 3D Analyze

Hi there

For quite a while now I've been using 3D Analyze to run Guild Wars, and it works fine (usually) but sometimes large black areas appear on the GW screen. Normally I just put up with them but they seem to be appearing more often nowadays.

Here's a pic with the options that I use, although I am a little clueless as to what they are doing . If anyone has any suggestions, or uses 3D Analyze themselves, I'd love to know what options I should be ticking.

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Old Jul 26, 2011, 11:07 AM // 11:07   #2
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It mostly depends on what video card (integrated or not) that you are using.

I use these options(when I still used it)
Skip Pixel Shader 2.0 +1.4
Emulate other DX8 caps
Performance mode(not sure that works)
Disable Lighting(only cause its funny to see, don't actually use this)
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Old Jul 27, 2011, 08:34 AM // 08:34   #3
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Thanks for your help Siver, I tried your options but my characters all came out with shiny alien-esque armour so I changed a few things and I seem to have got the black bit to disappear - I think it was the force z-buffer that was causing it. I have a Intel g33/g31 express chipset family according to dxdiag.
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Old Jul 27, 2011, 05:08 PM // 17:08   #4
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doesn't this wear out your driver over time? i only use this in emergencies when my characters get stuck on a map.
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